TV Shows Fuelling the Rise of Immersive Experiences

Photo: Netflix, Stranger Things: The Experience

I start most Tuesday mornings, not with a typical marketing checklist, but instead by asking my manager what he thought of the latest episode of the hit TV show ‘The Last of Us.’ And it got me thinking, how do these insanely popular shows create such an immense fan following? Take Netflix’s show Wednesday, for example; this dominated my social feeds. Just three weeks after its release, the young adult series racked up a staggering billion hours’ worth of views, surpassing benchmarks led by Squid Game and Stranger Things 4. The character became a pop culture phenomenon, inspiring fashion and makeup styles, TikTokers, and even Lady Gaga. Proving that consumers want to live and breathe these TV shows, escalating the use of IP-based experiences!

More and more companies like Netflix and Disney are leveraging their intellectual property to create in-person experiences. While the concept of location and IP-based experiences isn’t necessarily new. With more and more entertainment companies and brands wanting to connect with fans in unique ways, experiences have become the pinnacle for increasing fan engagement, not to mention increasing revenue streams.

More and more companies like Netflix and Disney are leveraging their intellectual property to create in-person experiences.

Experience Disney Animation like never before! Photo: Disney

Take Disney Animation’s immersive experience, for instance, an innovative celebration that takes guests inside the greatest films of Walt Disney Animation Studios. It showcases 100 years of iconic movies, from Snow White to Encanto, and the creators behind them. Equipped with 60 projectors, bubble machines, and interactive animated floors, it has been such a hit that they are looking to expand to even more locations, including Las Vegas, Boston, Minneapolis, Detroit, Denver, Nashville, and more.

Then, there was the 2-day pop-up premiere of The Mandalorian in London’s Piccadilly Circus. A whole host of experiential activities were integrated into ‘The Forge’ experience recreating the blacksmith area on Planet Mandalore where Beskar is forged into Mandalorian armour and sabers. Fans were given ‘the chance to get a taste of the “Star Wars” galaxy,’ with a meet and greet from the main stars of the show, Pedro Pascal and Jon Favreau. Along with live music in a cantina bar and ‘droid-powered photo ops’’ using Noonah’s latest technology, Glamdroid®, creating an insta-friendly reel wielding a Darksaber. But it’s not just Disney getting in on the action. Sky held an activation at the UK’s most popular convention, Comic Con, to promote the release of their new Sky Original film, The Amazing Maurice. The stand recreated the home of Maurice and used Noonah’s Human Hologram experience to give fans an interactive moment with the main characters. The activation harnessed the power of engagement through an emotional level and left a lasting impression, which is the ultimate goal of creating IP-based experiences.

More and more companies like Netflix and Disney are leveraging their intellectual property to create in-person experiences.

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Universal Parks and Resorts are also planning to branch out, building a year-round horror experience that brings characters to life from Frankenstein, Dracula, The Mummy, and The Wolf Man, marking the first time that Universal has created a permanent horror experience beyond its theme parks.

Now back to the topic that inspired this article. The Last of Us. The show has a dedicated fan engagement strategy using in-person experiences, including a pre-premiere experiential screening series. A key stop along the series’ experiential journey was a series of six New York City screenings at Angelika Film Center, where VIP influencers and fans entered an immersive, in-world experience resembling an outpost for the show’s revolutionary militia group, the Fireflies. It was staged like a set from the series, including several characters, vintage props, and mushroom-themed food and beverage linked to the show’s zombie-like creatures infected by a mutated Cordyceps fungus. Additional experiential touchpoints included a photo experience featuring a dead ‘infected’ attached to a faux wall, built from the same 3D scans used in the series, in order to create the most shocking and social-worthy content. The pre-marketing strategy led to the show’s debut on Jan. 15, becoming the network’s second most-viewed in a decade.

These IP-driven experiences are just the beginning of what promises to be a whole new world of immersive entertainment, with the potential for ground breaking, interactive experiences that blur the lines between fantasy and reality.

These IP-driven experiences are just the beginning of what promises to be a whole new world of immersive entertainment, with the potential for ground breaking, interactive experiences that blur the lines between fantasy and reality.